Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 86 days ago
7 / 7 / 9
K / D / A
41%
Kill participation
885.8
Damage / min
18,424g
444 gold / min
31
10 placed · 1 cleared
376
9.1 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert top acc#RANK1
Syndra · Top
9 / 9 / 6
45.5% KP
48,100
31.4% share
20,314g
319 CS · 7.7/m
TWTV RYUVEN#RANK1
Aatrox · Jungle
8 / 4 / 16
72.7% KP
29,774
19.5% share
19,085g
271 CS · 6.5/m
c0st0m#dane
Galio · Mid
3 / 7 / 14
51.5% KP
28,627
18.7% share
13,576g
228 CS · 5.5/m
lovelovelove#herrr
Ambessa · ADC
7 / 8 / 10
51.5% KP
32,482
21.2% share
19,881g
322 CS · 7.8/m
detdert jg acc#RANK1
Nautilus · Support
6 / 11 / 14
60.6% KP
14,058
9.2% share
12,843g
32 CS · 0.8/m
Red side
VictoryTWTV Wakatito#ESILE
Elise · Top
12 / 3 / 13
64.1% KP
29,824
18.9% share
15,091g
147 CS · 3.5/m
JustlnTime#4Sec
Nunu & Willump · Jungle
3 / 8 / 18
53.8% KP
13,643
8.6% share
14,188g
222 CS · 5.3/m
AbbedaggÆ#EUW
Yone · Mid
7 / 7 / 9
41% KP
36,760
23.3% share
18,424g
376 CS · 9.1/m
Mauki#999
Kai'Sa · ADC
14 / 7 / 10
61.5% KP
65,390
41.4% share
25,964g
388 CS · 9.3/m
Évangelyne#BELGE
Milio · Support
3 / 8 / 23
66.7% KP
12,375
7.8% share
12,113g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
