Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 84 days ago
7 / 3 / 11
K / D / A
75%
Kill participation
970.8
Damage / min
12,798g
460.1 gold / min
41
7 placed · 12 cleared
240
8.6 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHyperion#0200
Yone · Top
4 / 3 / 5
37.5% KP
13,770
15.8% share
11,225g
215 CS · 7.7/m
Nevir#batat
Riven · Jungle
6 / 3 / 11
70.8% KP
16,586
19.1% share
14,833g
237 CS · 8.5/m
AbbedaggÆ#EUW
Sylas · Mid
7 / 3 / 11
75% KP
27,004
31% share
12,798g
240 CS · 8.6/m
MetroArcher#EUW
Caitlyn · ADC
6 / 4 / 8
58.3% KP
20,110
23.1% share
14,668g
226 CS · 8.1/m
JDS 2115#EUW
Seraphine · Support
1 / 2 / 18
79.2% KP
9,502
10.9% share
8,517g
39 CS · 1.4/m
Red side
DefeatFrank Lundy#AGENT
Twisted Fate · Top
2 / 3 / 4
40% KP
15,135
18% share
11,098g
237 CS · 8.5/m
Cheburashka#Ace
Nunu & Willump · Jungle
5 / 4 / 6
73.3% KP
17,347
20.6% share
11,676g
226 CS · 8.1/m
DJ DRECKISCH#MID
Sivir · Mid
2 / 6 / 3
33.3% KP
23,168
27.5% share
10,992g
249 CS · 9/m
detdert adc acc#RANK1
Viktor · ADC
0 / 8 / 8
53.3% KP
16,604
19.7% share
10,755g
231 CS · 8.3/m
NattyNatt#2005
Poppy · Support
6 / 3 / 7
86.7% KP
12,013
14.3% share
9,414g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
