Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 84 days ago
5 / 4 / 12
K / D / A
48.6%
Kill participation
1,285.9
Damage / min
13,075g
402.5 gold / min
39
14 placed · 2 cleared
252
7.8 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydetdert adc acc#RANK1
Dr. Mundo · Top
18 / 3 / 8
61.9% KP
57,364
36.4% share
18,720g
256 CS · 7.9/m
Rhilech#15105
Jarvan IV · Jungle
6 / 5 / 26
76.2% KP
27,110
17.2% share
15,511g
232 CS · 7.1/m
DJ DRECKISCH#MID
Syndra · Mid
9 / 7 / 15
57.1% KP
38,952
24.7% share
15,397g
278 CS · 8.6/m
Uli#EU1
Lux · ADC
7 / 11 / 13
47.6% KP
24,391
15.5% share
13,012g
158 CS · 4.9/m
Mafro mad kid#Mafro
Nautilus · Support
2 / 9 / 19
50% KP
9,609
6.1% share
9,280g
17 CS · 0.5/m
Red side
DefeatCXIII#2108
Varus · Top
7 / 11 / 6
37.1% KP
38,139
23.4% share
12,259g
194 CS · 6/m
Mino#GRAWR
Viego · Jungle
15 / 12 / 8
65.7% KP
42,725
26.2% share
16,169g
168 CS · 5.2/m
AbbedaggÆ#EUW
Ryze · Mid
5 / 4 / 12
48.6% KP
41,770
25.6% share
13,075g
252 CS · 7.8/m
T1 Smash#2006
Cassiopeia · ADC
7 / 7 / 8
42.9% KP
31,898
19.6% share
14,185g
260 CS · 8/m
Mercenary#7777
Blitzcrank · Support
1 / 9 / 17
51.4% KP
8,444
5.2% share
8,848g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
