Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 84 days ago
3 / 7 / 5
K / D / A
24.2%
Kill participation
612.4
Damage / min
14,635g
402.1 gold / min
34
12 placed · 1 cleared
257
7.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydetdert mid acc#RANK1
Locke · Top
8 / 12 / 8
43.2% KP
26,978
17.5% share
14,586g
198 CS · 5.4/m
Rybson Reformed#FREE
Olaf · Jungle
8 / 6 / 12
54.1% KP
34,219
22.2% share
17,127g
260 CS · 7.1/m
FIZZKING#111
Fizz · Mid
17 / 4 / 5
59.5% KP
48,270
31.3% share
18,745g
287 CS · 7.9/m
iwanan#7596
Aphelios · ADC
3 / 7 / 8
29.7% KP
31,541
20.5% share
16,021g
290 CS · 8/m
Kittxnly#Luna
Nami · Support
1 / 4 / 24
67.6% KP
13,221
8.6% share
11,046g
42 CS · 1.2/m
Red side
DefeatAbbedaggÆ#EUW
Gnar · Top
3 / 7 / 5
24.2% KP
22,290
14.9% share
14,635g
257 CS · 7.1/m
RuinedForIsolde#2009
Qiyana · Jungle
8 / 10 / 12
60.6% KP
39,164
26.1% share
16,001g
233 CS · 6.4/m
TwTv RYUVEN#erm
Akshan · Mid
7 / 8 / 8
45.5% KP
35,706
23.8% share
14,266g
250 CS · 6.9/m
twtv CruncyWM#WHITE
Sylas · ADC
12 / 4 / 11
69.7% KP
38,076
25.4% share
18,040g
244 CS · 6.7/m
fantomisto#MID
Galio · Support
3 / 8 / 13
48.5% KP
14,600
9.7% share
10,501g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
