Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 83 days ago
2 / 7 / 1
K / D / A
27.3%
Kill participation
677.3
Damage / min
8,403g
358.6 gold / min
14
6 placed · 1 cleared
187
8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAbbedaggÆ#EUW
Locke · Top
2 / 7 / 1
27.3% KP
15,872
23.7% share
8,403g
187 CS · 8/m
EMPEROR AGURIN#ROYAL
Wukong · Jungle
0 / 8 / 1
9.1% KP
8,370
12.5% share
7,183g
140 CS · 6/m
19FREECSS#ECTO
Ekko · Mid
3 / 2 / 4
63.6% KP
16,141
24.1% share
9,486g
166 CS · 7.1/m
Turning Point 3#III
Aphelios · ADC
4 / 5 / 3
63.6% KP
20,345
30.4% share
11,358g
218 CS · 9.3/m
G2 SkewMond#3327
Nautilus · Support
2 / 7 / 5
63.6% KP
6,145
9.2% share
6,674g
26 CS · 1.1/m
Red side
Victoryttv ronaldoo#1234
Ambessa · Top
8 / 1 / 4
41.4% KP
26,568
27.9% share
11,582g
189 CS · 8.1/m
Gacha Gamer#EUW
Talon · Jungle
4 / 3 / 10
48.3% KP
17,008
17.8% share
11,177g
231 CS · 9.9/m
HF OMON#FUEGO
Galio · Mid
5 / 3 / 9
48.3% KP
19,695
20.7% share
10,933g
197 CS · 8.4/m
Ryuk#adc
Yunara · ADC
12 / 2 / 7
65.5% KP
25,187
26.4% share
15,564g
221 CS · 9.4/m
Kite Machine#2015
Thresh · Support
0 / 2 / 16
55.2% KP
6,865
7.2% share
7,100g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
