Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 83 days ago
23 / 2 / 3
K / D / A
65%
Kill participation
1,218.7
Damage / min
20,685g
550.6 gold / min
38
8 placed · 9 cleared
285
7.6 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory19FREECSS#ECTO
Ekko · Top
5 / 6 / 6
27.5% KP
17,734
12.8% share
13,784g
255 CS · 6.8/m
EMPEROR AGURIN#ROYAL
Jarvan IV · Jungle
6 / 10 / 24
75% KP
29,229
21.1% share
18,402g
277 CS · 7.4/m
AbbedaggÆ#EUW
Locke · Mid
23 / 2 / 3
65% KP
45,782
33.1% share
20,685g
285 CS · 7.6/m
Turning Point 3#III
Sivir · ADC
2 / 2 / 15
42.5% KP
27,721
20.1% share
20,253g
407 CS · 10.8/m
Nireo#1408
Camille · Support
4 / 10 / 16
50% KP
17,774
12.9% share
11,673g
24 CS · 0.6/m
Red side
DefeatCreepano#gfghs
Varus · Top
5 / 10 / 7
40% KP
24,371
14.4% share
13,649g
250 CS · 6.7/m
G2 SkewMond#3327
Taliyah · Jungle
11 / 9 / 11
73.3% KP
42,335
24.9% share
17,459g
241 CS · 6.4/m
detdert mid acc#RANK1
Jayce · Mid
6 / 8 / 6
40% KP
50,767
29.9% share
17,776g
315 CS · 8.4/m
Ryuk#adc
Jhin · ADC
4 / 6 / 12
53.3% KP
26,322
15.5% share
17,283g
305 CS · 8.1/m
Caramel#1811
Vel'Koz · Support
4 / 7 / 10
46.7% KP
25,932
15.3% share
11,358g
78 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
