Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 83 days ago
11 / 4 / 12
K / D / A
60.5%
Kill participation
1,053.7
Damage / min
17,528g
476.5 gold / min
54
19 placed · 7 cleared
314
8.5 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHLT Spaaaceee#EUWW
K'Sante · Top
3 / 7 / 8
40.7% KP
22,638
15.4% share
14,001g
256 CS · 7/m
Thayger#SOUL
Lee Sin · Jungle
12 / 6 / 5
63% KP
33,173
22.6% share
19,926g
315 CS · 8.6/m
Giyuu zzz#EUW2
Jayce · Mid
8 / 8 / 7
55.6% KP
39,984
27.3% share
16,246g
295 CS · 8/m
c0st0m#dane
Ziggs · ADC
2 / 8 / 5
25.9% KP
35,490
24.2% share
15,080g
300 CS · 8.2/m
DOGEEE12333#Jana
Shen · Support
2 / 9 / 11
48.1% KP
15,325
10.5% share
9,586g
24 CS · 0.7/m
Red side
Defeatsans emploi#EUW
Sion · Top
4 / 4 / 11
39.5% KP
27,795
17.8% share
16,514g
304 CS · 8.3/m
shido lovell#966y
Talon · Jungle
15 / 8 / 8
60.5% KP
40,534
25.9% share
18,307g
287 CS · 7.8/m
AbbedaggÆ#EUW
Syndra · Mid
11 / 4 / 12
60.5% KP
38,758
24.8% share
17,528g
314 CS · 8.5/m
sunshine#xoxo
Aurora · ADC
7 / 4 / 13
52.6% KP
32,767
21% share
13,872g
205 CS · 5.6/m
Endurance#TARS
Bard · Support
1 / 7 / 25
68.4% KP
16,393
10.5% share
10,781g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
