Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Dr. Mundo
Defeat
Ranked Solo/Duo · 79 days ago
5 / 7 / 10
K / D / A
60%
Kill participation
951.3
Damage / min
11,801g
427.3 gold / min
27
14 placed · 0 cleared
183
6.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYuta Okkotsu#BOAT
Cassiopeia · Top
5 / 7 / 4
29% KP
27,393
18.3% share
11,327g
216 CS · 7.8/m
Michiel deRuyter#NLNLN
Wukong · Jungle
8 / 3 / 10
58.1% KP
28,638
19.1% share
13,449g
190 CS · 6.9/m
Simpli#000
Twisted Fate · Mid
6 / 8 / 12
58.1% KP
20,246
13.5% share
12,601g
159 CS · 5.8/m
夜snowpoem#love
Ezreal · ADC
12 / 2 / 9
67.7% KP
64,204
42.9% share
16,163g
245 CS · 8.9/m
G2 Labrov#8085
Shen · Support
0 / 5 / 14
45.2% KP
9,271
6.2% share
8,383g
23 CS · 0.8/m
Red side
DefeatAbbedaggÆ#EUW
Dr. Mundo · Top
5 / 7 / 10
60% KP
26,271
26.1% share
11,801g
183 CS · 6.6/m
zng zng zng#11111
Quinn · Jungle
7 / 7 / 10
68% KP
25,435
25.3% share
13,425g
169 CS · 6.1/m
Phanta#107
Locke · Mid
11 / 4 / 6
68% KP
27,776
27.6% share
12,990g
183 CS · 6.6/m
Gunfire#ADC3
Yunara · ADC
1 / 7 / 9
40% KP
15,640
15.6% share
11,722g
226 CS · 8.2/m
Stendinho 10#lrd
Thresh · Support
1 / 6 / 11
48% KP
5,438
5.4% share
7,088g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
