Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 79 days ago
2 / 7 / 6
K / D / A
25.8%
Kill participation
748.9
Damage / min
12,106g
389.3 gold / min
20
7 placed · 1 cleared
284
9.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydream#dasha
Vladimir · Top
3 / 8 / 6
22% KP
23,855
18.3% share
12,306g
246 CS · 7.9/m
Owellen#0101
Viego · Jungle
10 / 7 / 15
61% KP
24,195
18.6% share
15,454g
202 CS · 6.5/m
no win condition#etow
Katarina · Mid
25 / 2 / 10
85.4% KP
55,197
42.4% share
20,290g
249 CS · 8/m
Mirrai#025
Kalista · ADC
2 / 5 / 14
39% KP
15,749
12.1% share
14,706g
255 CS · 8.2/m
Dongfang Yuechu#Dao
Nautilus · Support
1 / 9 / 26
65.9% KP
11,258
8.6% share
10,112g
26 CS · 0.8/m
Red side
DefeatAwful Things#Koala
Akali · Top
11 / 8 / 1
38.7% KP
29,977
25.4% share
12,762g
206 CS · 6.6/m
Joki37#EUW
Locke · Jungle
10 / 9 / 6
51.6% KP
21,131
17.9% share
14,753g
218 CS · 7/m
AbbedaggÆ#EUW
Yone · Mid
2 / 7 / 6
25.8% KP
23,290
19.8% share
12,106g
284 CS · 9.1/m
adrianlaneitor#EUW
Caitlyn · ADC
7 / 8 / 8
48.4% KP
35,070
29.7% share
14,542g
254 CS · 8.2/m
G2 Labrov#8085
Lux · Support
1 / 9 / 18
61.3% KP
8,424
7.1% share
9,227g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
