Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 77 days ago
9 / 7 / 4
K / D / A
52%
Kill participation
1,183.2
Damage / min
13,523g
479 gold / min
39
16 placed · 3 cleared
257
9.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGo Ha Go Ha#EUW
Ambessa · Top
3 / 5 / 8
44% KP
24,265
21.3% share
10,141g
205 CS · 7.3/m
acchamel#EUW
Ekko · Jungle
10 / 5 / 11
84% KP
27,554
24.2% share
14,876g
183 CS · 6.5/m
AbbedaggÆ#EUW
Yone · Mid
9 / 7 / 4
52% KP
33,406
29.3% share
13,523g
257 CS · 9.1/m
Shura#TR310
Viktor · ADC
1 / 8 / 12
52% KP
21,359
18.8% share
10,054g
197 CS · 7/m
Inverted Enoch#EUW
Alistar · Support
2 / 8 / 19
84% KP
7,276
6.4% share
8,475g
18 CS · 0.6/m
Red side
Victorydetdert top acc#RANK1
Renekton · Top
6 / 3 / 5
33.3% KP
31,514
26% share
14,599g
272 CS · 9.6/m
Carnagε#EUW
Lee Sin · Jungle
3 / 3 / 8
33.3% KP
12,646
10.4% share
11,484g
201 CS · 7.1/m
Yuta Okkotsu#BOAT
Galio · Mid
4 / 11 / 14
54.5% KP
25,086
20.7% share
10,305g
174 CS · 6.2/m
what if you fly#5424
Corki · ADC
17 / 2 / 6
69.7% KP
36,246
29.9% share
19,684g
259 CS · 9.2/m
Dongfang Yuechu#Dao
Nautilus · Support
3 / 7 / 20
69.7% KP
15,607
12.9% share
9,908g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
