Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 72 days ago
7 / 3 / 6
K / D / A
54.2%
Kill participation
755.4
Damage / min
9,779g
434.3 gold / min
18
12 placed · 1 cleared
196
8.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNothing much#EUW
Aurora · Top
1 / 5 / 0
5.3% KP
11,061
16.9% share
7,774g
198 CS · 8.8/m
detdert jg acc#RANK1
Wukong · Jungle
2 / 4 / 4
31.6% KP
7,578
11.6% share
7,797g
146 CS · 6.5/m
TWTV Peng04#Hanni
Ahri · Mid
8 / 0 / 0
42.1% KP
13,726
20.9% share
9,978g
213 CS · 9.5/m
Slendo#DAC
Draven · ADC
8 / 8 / 6
73.7% KP
27,733
42.3% share
12,269g
186 CS · 8.3/m
S16 CIRCUS OWNER#RESET
Nautilus · Support
0 / 7 / 16
84.2% KP
5,478
8.4% share
6,652g
28 CS · 1.2/m
Red side
VictoryFrank Lundy#AGENT
Ambessa · Top
3 / 1 / 3
25% KP
10,523
15.1% share
8,028g
171 CS · 7.6/m
SMRADOCH ZICSSI#EUW
Pantheon · Jungle
10 / 3 / 5
62.5% KP
19,671
28.2% share
11,676g
158 CS · 7/m
AbbedaggÆ#EUW
Syndra · Mid
7 / 3 / 6
54.2% KP
17,009
24.4% share
9,779g
196 CS · 8.7/m
Chill1000#larry
Yunara · ADC
4 / 8 / 9
54.2% KP
16,852
24.1% share
10,417g
171 CS · 7.6/m
twtv laabuk#0124
Lulu · Support
0 / 4 / 17
70.8% KP
5,778
8.3% share
6,400g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
