Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 72 days ago
2 / 3 / 6
K / D / A
44.4%
Kill participation
696.4
Damage / min
11,318g
385.2 gold / min
39
15 placed · 7 cleared
241
8.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKatze#myao
Jayce · Top
3 / 2 / 4
50% KP
24,507
31.4% share
10,893g
245 CS · 8.3/m
JUNGLEISTHEKING#ARKHE
Lee Sin · Jungle
3 / 2 / 6
64.3% KP
16,057
20.6% share
11,576g
225 CS · 7.7/m
twtv laabuk#0124
Orianna · Mid
1 / 7 / 3
28.6% KP
10,337
13.2% share
8,865g
210 CS · 7.1/m
Perseverance#GOAT
Lucian · ADC
2 / 4 / 3
35.7% KP
13,112
16.8% share
12,558g
260 CS · 8.8/m
basil#fan
Elise · Support
5 / 3 / 6
78.6% KP
14,084
18% share
9,111g
44 CS · 1.5/m
Red side
VictoryZAYCEAR#1234
Yorick · Top
1 / 7 / 2
16.7% KP
8,753
12.5% share
9,943g
208 CS · 7.1/m
S16 CIRCUS OWNER#RESET
Nocturne · Jungle
6 / 2 / 4
55.6% KP
14,191
20.3% share
12,979g
227 CS · 7.7/m
AbbedaggÆ#EUW
Azir · Mid
2 / 3 / 6
44.4% KP
20,463
29.3% share
11,318g
241 CS · 8.2/m
KC NEXT ADKING#EUW
Kalista · ADC
9 / 1 / 4
72.2% KP
23,935
34.3% share
17,503g
328 CS · 11.2/m
SUPERESTRELLA#Willy
Taric · Support
0 / 1 / 15
83.3% KP
2,534
3.6% share
8,277g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
