Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 70 days ago
12 / 6 / 11
K / D / A
57.5%
Kill participation
1,290.9
Damage / min
19,620g
525.8 gold / min
46
17 placed · 4 cleared
330
8.8 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsw33t0fd34th#No1
Camille · Top
10 / 5 / 9
50% KP
36,030
22.8% share
15,831g
240 CS · 6.4/m
Spoodersussi#1352
Olaf · Jungle
10 / 6 / 11
55.3% KP
34,097
21.6% share
16,797g
250 CS · 6.7/m
no win condition#etow
Katarina · Mid
9 / 11 / 6
39.5% KP
26,755
17% share
15,833g
269 CS · 7.2/m
Chill1000#larry
Aphelios · ADC
7 / 10 / 11
47.4% KP
50,880
32.2% share
19,012g
306 CS · 8.2/m
Shunrim#hook
Thresh · Support
2 / 8 / 26
73.7% KP
10,029
6.4% share
11,911g
31 CS · 0.8/m
Red side
VictoryNetak#God
Renekton · Top
4 / 13 / 13
42.5% KP
27,337
14.6% share
12,733g
211 CS · 5.7/m
PlaidCaleçon#777
Wukong · Jungle
5 / 8 / 16
52.5% KP
26,358
14.1% share
15,521g
253 CS · 6.8/m
AbbedaggÆ#EUW
Syndra · Mid
12 / 6 / 11
57.5% KP
48,173
25.7% share
19,620g
330 CS · 8.8/m
TakeSet sama#srhy
Lucian · ADC
17 / 7 / 10
67.5% KP
69,435
37.1% share
25,605g
363 CS · 9.7/m
Music4U#SONA
Sona · Support
2 / 4 / 31
82.5% KP
15,934
8.5% share
12,822g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
