Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 70 days ago
10 / 3 / 2
K / D / A
48%
Kill participation
960.2
Damage / min
12,601g
521.8 gold / min
30
5 placed · 5 cleared
214
8.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBolemtin#2005
Singed · Top
3 / 11 / 3
24% KP
14,909
16.5% share
9,169g
205 CS · 8.5/m
zng zng zng#11111
Quinn · Jungle
5 / 12 / 10
60% KP
21,462
23.8% share
10,071g
118 CS · 4.9/m
AbbedaggÆ#EUW
Locke · Mid
10 / 3 / 2
48% KP
23,188
25.7% share
12,601g
214 CS · 8.9/m
chöego#EUW
Ezreal · ADC
5 / 7 / 9
56% KP
23,048
25.6% share
11,982g
184 CS · 7.6/m
ttv mentosslol#GRE
Blitzcrank · Support
2 / 6 / 10
48% KP
7,521
8.3% share
7,189g
33 CS · 1.4/m
Red side
Victoryblueskies777#EUW
Gnar · Top
12 / 0 / 4
41% KP
20,587
22.5% share
12,973g
236 CS · 9.8/m
GerhardMowinckel#EUW
Hecarim · Jungle
11 / 5 / 10
53.8% KP
19,774
21.6% share
13,636g
214 CS · 8.9/m
yebit#haha
Twisted Fate · Mid
1 / 6 / 13
35.9% KP
13,453
14.7% share
9,593g
178 CS · 7.4/m
J1HUIV#000
Cassiopeia · ADC
12 / 6 / 6
46.2% KP
27,486
30.1% share
13,644g
214 CS · 8.9/m
chasing ghosts#1314
Janna · Support
3 / 8 / 19
56.4% KP
10,041
11% share
7,929g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
