Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 67 days ago
18 / 4 / 7
K / D / A
54.3%
Kill participation
1,267.4
Damage / min
15,579g
536.9 gold / min
38
8 placed · 6 cleared
238
8.2 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryqualzy#001
Yone · Top
6 / 7 / 4
21.7% KP
18,087
15.5% share
13,817g
251 CS · 8.7/m
Hummelu#Hum
Kha'Zix · Jungle
13 / 5 / 7
43.5% KP
27,521
23.6% share
15,271g
230 CS · 7.9/m
AbbedaggÆ#EUW
Locke · Mid
18 / 4 / 7
54.3% KP
36,775
31.5% share
15,579g
238 CS · 8.2/m
Looki#KCB
Veigar · ADC
8 / 8 / 8
34.8% KP
29,054
24.9% share
13,949g
237 CS · 8.2/m
Chompy#EUW0
Taric · Support
1 / 6 / 22
50% KP
5,151
4.4% share
8,525g
22 CS · 0.8/m
Red side
DefeatGlassy Sky#ONE
Varus · Top
1 / 11 / 6
23.3% KP
21,635
17.5% share
10,370g
206 CS · 7.1/m
mayoeba yabureru#天下無双
Jayce · Jungle
12 / 6 / 4
53.3% KP
26,368
21.3% share
15,989g
226 CS · 7.8/m
Full plancher#Cali
Zed · Mid
4 / 7 / 5
30% KP
24,137
19.5% share
13,898g
236 CS · 8.1/m
ANDA#RIEL
Ezreal · ADC
10 / 9 / 7
56.7% KP
30,516
24.6% share
15,434g
242 CS · 8.3/m
TTV reneredo#GiG
Xerath · Support
3 / 13 / 13
53.3% KP
21,151
17.1% share
9,409g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
