Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 67 days ago
10 / 2 / 7
K / D / A
53.1%
Kill participation
821.7
Damage / min
21,638g
541.2 gold / min
52
20 placed · 6 cleared
402
10.1 CS / min
Objective control
3
Dragons
3
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywhat if you fly#5424
Zaahen · Top
6 / 5 / 4
31.3% KP
23,561
16.5% share
15,491g
269 CS · 6.7/m
KC Yiken#1111
Qiyana · Jungle
6 / 8 / 14
62.5% KP
35,747
25% share
21,810g
325 CS · 8.1/m
AbbedaggÆ#EUW
Ryze · Mid
10 / 2 / 7
53.1% KP
32,855
23% share
21,638g
402 CS · 10.1/m
TWTV Peng04#Hanni
Zoe · ADC
5 / 4 / 14
59.4% KP
34,337
24% share
16,046g
230 CS · 5.8/m
JNOGALES CORTI#SOL
Locke · Support
5 / 6 / 12
53.1% KP
16,622
11.6% share
13,811g
69 CS · 1.7/m
Red side
DefeatGENERAL detdert#R1GX
Vayne · Top
9 / 7 / 2
44% KP
31,243
25.8% share
17,261g
342 CS · 8.6/m
EMPEROR AGURIN#ROYAL
Elise · Jungle
8 / 6 / 8
64% KP
35,207
29% share
18,382g
301 CS · 7.5/m
indoor fish#EUW
Tryndamere · Mid
2 / 5 / 4
24% KP
17,891
14.7% share
17,983g
426 CS · 10.7/m
qualzy#001
Zeri · ADC
2 / 6 / 4
24% KP
16,359
13.5% share
17,185g
338 CS · 8.5/m
TwTv BZ EUW#INSHL
Sylas · Support
4 / 8 / 10
56% KP
20,614
17% share
11,214g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
