Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Victory
Ranked Solo/Duo · 62 days ago
8 / 5 / 9
K / D / A
47.2%
Kill participation
1,055.6
Damage / min
18,140g
568.7 gold / min
31
17 placed · 1 cleared
266
8.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCURSED ACCOUNT#DECAY
Jax · Top
3 / 8 / 3
15.8% KP
13,444
9.4% share
11,832g
220 CS · 6.9/m
Astrid#EUW2
Viego · Jungle
13 / 6 / 7
52.6% KP
33,537
23.3% share
17,042g
237 CS · 7.4/m
ttv ronaldoo#123
Viktor · Mid
4 / 7 / 21
65.8% KP
48,662
33.9% share
15,349g
257 CS · 8.1/m
Harbo#000
Mel · ADC
14 / 6 / 7
55.3% KP
30,198
21% share
17,674g
281 CS · 8.8/m
Αrtoria Prime#eProd
Pyke · Support
4 / 9 / 16
52.6% KP
17,902
12.5% share
10,994g
33 CS · 1/m
Red side
Victorywashed úp#bambi
Jayce · Top
9 / 5 / 7
44.4% KP
40,217
31.6% share
16,510g
286 CS · 9/m
pure devotion#天下無双
Hecarim · Jungle
13 / 7 / 12
69.4% KP
25,784
20.3% share
17,456g
268 CS · 8.4/m
Sheeesh unbanned#fefe
Yone · Mid
4 / 7 / 9
36.1% KP
15,538
12.2% share
12,587g
234 CS · 7.3/m
AbbedaggÆ#EUW
Ziggs · ADC
8 / 5 / 9
47.2% KP
33,675
26.5% share
18,140g
266 CS · 8.3/m
detdert top acc#RANK1
Nautilus · Support
2 / 14 / 25
75% KP
11,961
9.4% share
10,349g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
