Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 59 days ago
2 / 6 / 3
K / D / A
11.6%
Kill participation
548.3
Damage / min
13,046g
389.6 gold / min
33
13 placed · 5 cleared
312
9.3 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydetdert top acc#RANK1
Gnar · Top
4 / 8 / 12
47.1% KP
33,151
19.8% share
14,354g
219 CS · 6.5/m
zng zng zng#11111
Quinn · Jungle
5 / 11 / 13
52.9% KP
26,217
15.6% share
16,274g
199 CS · 5.9/m
Giyuu zzz#EUW2
Ryze · Mid
7 / 4 / 10
50% KP
46,416
27.7% share
16,581g
316 CS · 9.4/m
SHJY#Lure
Kai'Sa · ADC
12 / 8 / 3
44.1% KP
37,507
22.4% share
22,342g
309 CS · 9.2/m
TTV ROSEHAN LOL#AHRI
Pantheon · Support
6 / 12 / 12
52.9% KP
24,475
14.6% share
11,416g
32 CS · 1/m
Red side
DefeatCURSED ACCOUNT#DECAY
Tryndamere · Top
10 / 6 / 3
30.2% KP
25,023
18.1% share
16,662g
310 CS · 9.3/m
Low Tier God#0005
Nidalee · Jungle
20 / 9 / 8
65.1% KP
40,213
29% share
17,299g
234 CS · 7/m
AbbedaggÆ#EUW
Yone · Mid
2 / 6 / 3
11.6% KP
18,359
13.3% share
13,046g
312 CS · 9.3/m
Welyn#TWTV
Aurelion Sol · ADC
11 / 8 / 22
76.7% KP
43,676
31.5% share
16,469g
203 CS · 6.1/m
MagiFelix5#EUW
Nautilus · Support
0 / 5 / 27
62.8% KP
11,212
8.1% share
9,935g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
