Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 53 days ago
17 / 5 / 11
K / D / A
75.7%
Kill participation
1,100.4
Damage / min
17,369g
546.2 gold / min
46
9 placed · 11 cleared
268
8.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTVEmploid#EUW75
Gragas · Top
3 / 2 / 10
35.1% KP
27,273
21.3% share
13,188g
245 CS · 7.7/m
Skeanz#Neil
Qiyana · Jungle
12 / 7 / 9
56.8% KP
28,915
22.6% share
15,984g
249 CS · 7.8/m
AbbedaggÆ#EUW
LeBlanc · Mid
17 / 5 / 11
75.7% KP
34,993
27.3% share
17,369g
268 CS · 8.4/m
revelation39#369
Kalista · ADC
5 / 4 / 17
59.5% KP
28,071
21.9% share
15,796g
263 CS · 8.3/m
Sleepin all Day#EUW
Thresh · Support
0 / 4 / 27
73% KP
8,776
6.9% share
9,299g
20 CS · 0.6/m
Red side
DefeatCURSED ACCOUNT#DECAY
Jax · Top
1 / 4 / 5
27.3% KP
15,400
16.5% share
12,700g
281 CS · 8.8/m
SineriasCoaching#EUW
Viego · Jungle
14 / 11 / 4
81.8% KP
28,846
30.9% share
19,703g
212 CS · 6.7/m
TWTV Peng04#Hanni
Ahri · Mid
3 / 10 / 4
31.8% KP
20,539
22% share
11,857g
211 CS · 6.6/m
MetroArcher#EUW
Syndra · ADC
4 / 6 / 7
50% KP
21,167
22.7% share
13,382g
235 CS · 7.4/m
Dekap#EUW
Nautilus · Support
0 / 6 / 14
63.6% KP
7,492
8% share
8,826g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
