Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 48 days ago
6 / 5 / 20
K / D / A
53.1%
Kill participation
762.3
Damage / min
18,325g
409.3 gold / min
47
26 placed · 1 cleared
332
7.4 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMagiFelix5#EUW
Twisted Fate · Top
2 / 10 / 24
53.1% KP
30,027
14.6% share
12,577g
138 CS · 3.1/m
Michiel deRuyter#NLNLN
Wukong · Jungle
14 / 5 / 12
53.1% KP
36,140
17.5% share
22,048g
324 CS · 7.2/m
AbbedaggÆ#EUW
Galio · Mid
6 / 5 / 20
53.1% KP
34,125
16.5% share
18,325g
332 CS · 7.4/m
Rab#star
Kalista · ADC
25 / 11 / 15
81.6% KP
88,507
42.9% share
29,120g
414 CS · 9.2/m
Tockimo#freak
Renata Glasc · Support
2 / 11 / 32
69.4% KP
17,543
8.5% share
13,971g
22 CS · 0.5/m
Red side
Defeattwtvjvmei#HELLO
Jax · Top
11 / 10 / 8
45.2% KP
47,178
20% share
19,729g
347 CS · 7.8/m
Rabble Arouser#EUW
Qiyana · Jungle
18 / 12 / 9
64.3% KP
69,420
29.4% share
22,496g
282 CS · 6.3/m
alix de souza#1453
Syndra · Mid
9 / 6 / 13
52.4% KP
56,841
24.1% share
22,502g
318 CS · 7.1/m
EXOFENG#KNEEL
Ezreal · ADC
2 / 9 / 14
38.1% KP
52,948
22.4% share
19,431g
373 CS · 8.3/m
140 6#2027
Karma · Support
2 / 12 / 16
42.9% KP
9,716
4.1% share
11,544g
23 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
