Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 48 days ago
5 / 9 / 7
K / D / A
50%
Kill participation
900.7
Damage / min
12,801g
429.3 gold / min
32
12 placed · 6 cleared
230
7.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv ronaldoo#back
Renekton · Top
1 / 8 / 10
28.9% KP
12,391
8.9% share
10,512g
187 CS · 6.3/m
Rabble Arouser#EUW
Qiyana · Jungle
12 / 2 / 11
60.5% KP
36,982
26.5% share
18,287g
282 CS · 9.5/m
alix de souza#1453
LeBlanc · Mid
12 / 2 / 13
65.8% KP
48,731
35% share
16,502g
251 CS · 8.4/m
SHJY#Lure
Caitlyn · ADC
8 / 5 / 5
34.2% KP
24,226
17.4% share
16,423g
275 CS · 9.2/m
jgkng153#9191
Pantheon · Support
5 / 7 / 13
47.4% KP
17,029
12.2% share
9,857g
13 CS · 0.4/m
Red side
DefeatBAR CHUPITO#SELE
Rumble · Top
9 / 5 / 8
70.8% KP
41,217
36.8% share
14,032g
233 CS · 7.8/m
Coach Kirei#Coach
Lillia · Jungle
5 / 11 / 7
50% KP
17,668
15.8% share
12,162g
179 CS · 6/m
2deal#EUW
Yone · Mid
1 / 6 / 4
20.8% KP
13,948
12.5% share
10,402g
245 CS · 8.2/m
AbbedaggÆ#EUW
Lucian · ADC
5 / 9 / 7
50% KP
26,856
24% share
12,801g
230 CS · 7.7/m
AitchAre#6767
Nautilus · Support
4 / 7 / 10
58.3% KP
12,282
11% share
8,900g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
