Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 42 days ago
10 / 8 / 13
K / D / A
41.1%
Kill participation
840.2
Damage / min
22,057g
515.8 gold / min
43
8 placed · 4 cleared
415
9.7 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySorcerer#Mage
Karthus · Top
10 / 12 / 17
48.2% KP
68,057
31.6% share
18,167g
285 CS · 6.7/m
StaTup god acc#EUW
Talon · Jungle
15 / 9 / 10
44.6% KP
37,813
17.6% share
20,429g
277 CS · 6.5/m
AbbedaggÆ#EUW
Tristana · Mid
10 / 8 / 13
41.1% KP
35,934
16.7% share
22,057g
415 CS · 9.7/m
ANB SHC#2026
Kai'Sa · ADC
12 / 7 / 14
46.4% KP
54,872
25.5% share
25,133g
398 CS · 9.3/m
NOTH#Sus
Pyke · Support
9 / 15 / 10
33.9% KP
18,709
8.7% share
13,884g
28 CS · 0.7/m
Red side
Defeatstayawayz#NA1
Anivia · Top
6 / 10 / 15
41.2% KP
26,273
15.8% share
17,644g
331 CS · 7.7/m
Michiel deRuyter#NLNLN
Jarvan IV · Jungle
18 / 12 / 16
66.7% KP
42,877
25.8% share
25,183g
249 CS · 5.8/m
Mazs#EUW
Ryze · Mid
14 / 10 / 12
51% KP
42,989
25.8% share
22,615g
335 CS · 7.8/m
Yänkler#XCOM
Ezreal · ADC
7 / 14 / 11
35.3% KP
27,720
16.7% share
20,846g
303 CS · 7.1/m
twitch Sixten#Bosse
Ekko · Support
6 / 10 / 19
49% KP
26,572
16% share
15,488g
111 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
