Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 35 days ago
30 / 5 / 7
K / D / A
82.2%
Kill participation
1,696.6
Damage / min
20,135g
629.5 gold / min
21
6 placed · 1 cleared
230
7.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMercy9#4918
Jayce · Top
9 / 8 / 8
47.2% KP
48,585
32.1% share
14,341g
254 CS · 7.9/m
Lurox#Lurox
Qiyana · Jungle
11 / 7 / 8
52.8% KP
31,885
21.1% share
16,516g
208 CS · 6.5/m
detdert fan acc#RANK1
Viktor · Mid
3 / 13 / 5
22.2% KP
23,878
15.8% share
11,069g
206 CS · 6.4/m
LOTHEN#gabi
Tristana · ADC
13 / 6 / 7
55.6% KP
39,607
26.2% share
17,781g
225 CS · 7/m
Gacha Gamer#EUW
Alistar · Support
0 / 11 / 19
52.8% KP
7,234
4.8% share
8,598g
26 CS · 0.8/m
Red side
VictoryShe ball#Looca
Kled · Top
6 / 4 / 11
37.8% KP
20,333
16.3% share
13,821g
229 CS · 7.2/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
1 / 13 / 21
48.9% KP
12,672
10.1% share
11,090g
163 CS · 5.1/m
AbbedaggÆ#EUW
Locke · Mid
30 / 5 / 7
82.2% KP
54,262
43.4% share
20,135g
230 CS · 7.2/m
Farm Kite Repeat#EUW
Zeri · ADC
7 / 9 / 7
31.1% KP
25,547
20.4% share
14,060g
261 CS · 8.2/m
Jezu#KR01
Rakan · Support
1 / 5 / 31
71.1% KP
12,192
9.8% share
9,678g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
