Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 27 days ago
14 / 3 / 20
K / D / A
85%
Kill participation
1,270.1
Damage / min
14,012g
595.8 gold / min
29
10 placed · 3 cleared
208
8.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytonythetiger#lol
Camille · Top
3 / 6 / 8
27.5% KP
11,383
13.8% share
8,233g
112 CS · 4.8/m
sorcki#EUW
Pantheon · Jungle
8 / 7 / 13
52.5% KP
12,090
14.7% share
11,932g
161 CS · 6.8/m
AbbedaggÆ#EUW
Lissandra · Mid
14 / 3 / 20
85% KP
29,868
36.3% share
14,012g
208 CS · 8.8/m
TTV Mirrai#026
Kalista · ADC
13 / 5 / 12
62.5% KP
21,350
25.9% share
13,861g
192 CS · 8.2/m
mog supp#MOG
Thresh · Support
2 / 3 / 26
70% KP
7,634
9.3% share
8,735g
36 CS · 1.5/m
Red side
DefeatWictor#SIGMA
Ambessa · Top
6 / 7 / 5
47.8% KP
18,274
22.7% share
9,522g
126 CS · 5.4/m
what if you fly#5424
Taliyah · Jungle
3 / 7 / 14
73.9% KP
19,947
24.8% share
10,418g
171 CS · 7.3/m
Phanta#107
Akshan · Mid
10 / 9 / 7
73.9% KP
20,279
25.2% share
11,709g
170 CS · 7.2/m
Faetski#Hera
Ashe · ADC
3 / 9 / 6
39.1% KP
12,158
15.1% share
10,238g
199 CS · 8.5/m
BONJOUR L AMI#mio韩服
Seraphine · Support
1 / 8 / 14
65.2% KP
9,804
12.2% share
6,498g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
