Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 23 days ago
16 / 8 / 4
K / D / A
52.6%
Kill participation
1,215.2
Damage / min
17,792g
513.5 gold / min
27
10 placed · 6 cleared
259
7.5 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatESCIK#EU1
Gnar · Top
7 / 7 / 8
39.5% KP
25,970
20% share
13,962g
248 CS · 7.2/m
Kite Machine#2015
Rek'Sai · Jungle
8 / 5 / 8
42.1% KP
20,361
15.7% share
15,119g
253 CS · 7.3/m
AbbedaggÆ#EUW
Mel · Mid
16 / 8 / 4
52.6% KP
42,105
32.4% share
17,792g
259 CS · 7.5/m
Notiko#EUW01
Lucian · ADC
5 / 11 / 9
36.8% KP
29,736
22.9% share
16,383g
275 CS · 7.9/m
BONJOUR L AMI#mio韩服
Bard · Support
2 / 10 / 11
34.2% KP
11,709
9% share
9,148g
25 CS · 0.7/m
Red side
Victorybro#han
Yasuo · Top
8 / 9 / 6
34.1% KP
24,658
16.7% share
16,138g
261 CS · 7.5/m
ANDA#RIEL
Lee Sin · Jungle
10 / 9 / 12
53.7% KP
25,718
17.4% share
14,814g
182 CS · 5.3/m
G2 Caps#1323
Ahri · Mid
15 / 8 / 10
61% KP
57,252
38.8% share
18,592g
259 CS · 7.5/m
Mαster Oogwαy#EUW
Kalista · ADC
6 / 7 / 13
46.3% KP
28,470
19.3% share
17,530g
296 CS · 8.5/m
basil#fan
Pyke · Support
2 / 5 / 8
24.4% KP
11,607
7.9% share
10,400g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
