Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 11 days ago
8 / 8 / 17
K / D / A
44.6%
Kill participation
1,169.1
Damage / min
17,339g
488.4 gold / min
22
12 placed · 1 cleared
312
8.8 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
5 / 15 / 12
30.4% KP
25,432
12.7% share
12,275g
179 CS · 5/m
JGISGOOD#EUW
Lillia · Jungle
11 / 8 / 15
46.4% KP
45,512
22.7% share
16,371g
236 CS · 6.6/m
AbbedaggÆ#EUW
Cassiopeia · Mid
8 / 8 / 17
44.6% KP
41,504
20.7% share
17,339g
312 CS · 8.8/m
Jezu#KR01
Samira · ADC
27 / 13 / 8
62.5% KP
68,825
34.3% share
24,657g
261 CS · 7.4/m
Luonnotar#soul
Amumu · Support
5 / 16 / 21
46.4% KP
19,512
9.7% share
11,501g
22 CS · 0.6/m
Red side
VictoryRank 1#POT
Fiora · Top
14 / 7 / 12
43.3% KP
52,694
24.6% share
19,046g
299 CS · 8.4/m
sknahS#rory
Lee Sin · Jungle
9 / 12 / 24
55% KP
27,157
12.7% share
14,986g
158 CS · 4.5/m
MIDKING#7273
Sylas · Mid
10 / 9 / 22
53.3% KP
38,411
17.9% share
15,769g
271 CS · 7.6/m
regate#EUW12
Karthus · ADC
18 / 13 / 22
66.7% KP
67,948
31.7% share
20,361g
243 CS · 6.8/m
TwTv Lathyrus#EUW01
Bard · Support
9 / 15 / 30
65% KP
28,014
13.1% share
14,388g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
