Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 6 days ago
8 / 4 / 2
K / D / A
28.6%
Kill participation
555.8
Damage / min
13,956g
453.1 gold / min
47
16 placed · 7 cleared
293
9.5 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRAIKO KATA KING#KATA
Yone · Top
2 / 4 / 4
19.4% KP
21,132
18.8% share
13,228g
321 CS · 10.4/m
Jeykup#xie
Qiyana · Jungle
9 / 5 / 7
51.6% KP
29,555
26.3% share
17,517g
254 CS · 8.2/m
betrayal#034
Zed · Mid
10 / 11 / 1
35.5% KP
22,375
19.9% share
12,682g
211 CS · 6.9/m
Turning Point 3#III
Caitlyn · ADC
10 / 6 / 8
58.1% KP
30,861
27.5% share
18,113g
269 CS · 8.7/m
Cribob#EUW0
Thresh · Support
0 / 9 / 23
74.2% KP
8,283
7.4% share
9,542g
16 CS · 0.5/m
Red side
DefeatAbbedaggÆ#EUW
Camille · Top
8 / 4 / 2
28.6% KP
17,119
16.8% share
13,956g
293 CS · 9.5/m
KC NEXT MIDKING#PANDA
Jarvan IV · Jungle
3 / 11 / 11
40% KP
14,498
14.2% share
11,179g
187 CS · 6.1/m
Erling Haaland#tukan
Akali · Mid
12 / 2 / 2
40% KP
31,855
31.3% share
13,660g
253 CS · 8.2/m
Kite Machine#2015
Zeri · ADC
11 / 9 / 4
42.9% KP
29,912
29.4% share
16,060g
320 CS · 10.4/m
noobsuppp#noob
Lulu · Support
1 / 5 / 15
45.7% KP
8,439
8.3% share
8,488g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
