Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 288 days ago
8 / 3 / 12
K / D / A
44.4%
Kill participation
831.1
Damage / min
12,669g
484.5 gold / min
18
2 placed · 3 cleared
171
6.5 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChallenger Bot#TR2
Garen · Top
8 / 1 / 7
33.3% KP
20,986
20% share
13,195g
191 CS · 7.3/m
Akûma Undomîell#QeQ
Master Yi · Jungle
8 / 3 / 12
44.4% KP
21,733
20.7% share
12,669g
171 CS · 6.5/m
Boss429#006
Lissandra · Mid
4 / 3 / 9
28.9% KP
14,702
14% share
10,598g
171 CS · 6.5/m
OMG William#TR1
Vayne · ADC
13 / 6 / 6
42.2% KP
23,091
22% share
13,284g
134 CS · 5.1/m
Tırnakçı Cemil#DavyJ
Pantheon · Support
12 / 7 / 12
53.3% KP
24,440
23.3% share
11,476g
54 CS · 2.1/m
Red side
Defeatxasta#1996
Rammus · Top
1 / 11 / 2
15.8% KP
14,864
16.2% share
8,875g
173 CS · 6.6/m
Anomali#Mid
Kha'Zix · Jungle
3 / 8 / 1
21.1% KP
11,028
12% share
12,020g
187 CS · 7.2/m
Onsra#0104
Zed · Mid
6 / 5 / 0
31.6% KP
22,975
25% share
14,101g
217 CS · 8.3/m
haisy#123
Ezreal · ADC
8 / 8 / 4
63.2% KP
23,846
26% share
11,776g
168 CS · 6.4/m
incorrect punk#TR1
Vel'Koz · Support
1 / 13 / 10
57.9% KP
19,008
20.7% share
7,947g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
