Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Defeat
Ranked Solo/Duo · 286 days ago
4 / 5 / 13
K / D / A
60.7%
Kill participation
742.7
Damage / min
11,212g
395 gold / min
13
3 placed · 1 cleared
197
6.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywoo walk#igris
Renekton · Top
5 / 4 / 4
30% KP
13,579
12.8% share
11,823g
180 CS · 6.3/m
bebek piyasasi#7172
Qiyana · Jungle
3 / 7 / 10
43.3% KP
13,353
12.5% share
11,453g
185 CS · 6.5/m
NCS Renas#TR1
Ambessa · Mid
15 / 7 / 3
60% KP
43,766
41.1% share
17,295g
186 CS · 6.6/m
Rozzi#7777
Syndra · ADC
5 / 7 / 3
26.7% KP
27,551
25.9% share
12,532g
190 CS · 6.7/m
Underrated acc#7v7
Renata Glasc · Support
2 / 3 / 9
36.7% KP
8,187
7.7% share
8,670g
32 CS · 1.1/m
Red side
DefeatMichaêl Corleone#8473
Jayce · Top
7 / 9 / 4
39.3% KP
22,996
26.9% share
11,038g
162 CS · 5.7/m
Akûma Undomîell#QeQ
Diana · Jungle
4 / 5 / 13
60.7% KP
21,080
24.7% share
11,212g
197 CS · 6.9/m
Anchovy#TNR
Galio · Mid
5 / 6 / 10
53.6% KP
16,340
19.1% share
11,517g
193 CS · 6.8/m
ğğğğğğğğğğğğğğğğ#üüüüü
Draven · ADC
8 / 7 / 7
53.6% KP
16,904
19.8% share
13,401g
183 CS · 6.4/m
yui#01309
Nami · Support
4 / 3 / 10
50% KP
8,156
9.5% share
7,940g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
