Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 286 days ago
6 / 15 / 23
K / D / A
43.3%
Kill participation
888.2
Damage / min
14,330g
387.1 gold / min
57
21 placed · 5 cleared
65
1.8 CS / min
Objective control
3
Dragons
0
Baron
14
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybp in ur area#dsads
Riven · Top
11 / 9 / 9
29.9% KP
39,355
19.2% share
17,934g
233 CS · 6.3/m
Huffy Phantom#TR1
Viego · Jungle
26 / 10 / 12
56.7% KP
56,494
27.6% share
22,709g
230 CS · 6.2/m
mihay fkn#lovna
Qiyana · Mid
7 / 11 / 16
34.3% KP
30,194
14.7% share
14,640g
201 CS · 5.4/m
K4RABİBER DUASI#26kas
Kai'Sa · ADC
17 / 11 / 11
41.8% KP
45,851
22.4% share
18,000g
219 CS · 5.9/m
Akûma Undomîell#QeQ
Teemo · Support
6 / 15 / 23
43.3% KP
32,877
16.1% share
14,330g
65 CS · 1.8/m
Red side
DefeatNO ROLE MODELZ#376
Ashe · Top
5 / 17 / 20
44.6% KP
26,528
17.4% share
13,198g
101 CS · 2.7/m
Vialpando#0707
Talon · Jungle
22 / 14 / 10
57.1% KP
39,182
25.6% share
20,029g
199 CS · 5.4/m
Vandorf#TR1
Sylas · Mid
11 / 18 / 9
35.7% KP
28,887
18.9% share
15,871g
193 CS · 5.2/m
HIGH BPM#Krosh
Zeri · ADC
16 / 12 / 11
48.2% KP
41,596
27.2% share
20,095g
323 CS · 8.7/m
Faymer#TR1
Yuumi · Support
2 / 6 / 31
58.9% KP
16,702
10.9% share
11,110g
8 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
