Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 285 days ago
5 / 5 / 4
K / D / A
42.9%
Kill participation
509
Damage / min
12,388g
455.2 gold / min
20
9 placed · 2 cleared
209
7.7 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsarımelek#111
Gnar · Top
0 / 6 / 2
9.5% KP
16,970
19.7% share
9,441g
235 CS · 8.6/m
gözlerin katilim#707
Diana · Jungle
4 / 5 / 6
47.6% KP
12,346
14.4% share
11,028g
205 CS · 7.5/m
luciddrxam#xxxx
Ekko · Mid
7 / 4 / 2
42.9% KP
17,510
20.4% share
10,473g
183 CS · 6.7/m
180km#khong
Ezreal · ADC
8 / 4 / 6
66.7% KP
27,999
32.6% share
12,101g
199 CS · 7.3/m
imagine a legend#00100
Elise · Support
2 / 2 / 11
61.9% KP
11,150
13% share
7,976g
27 CS · 1/m
Red side
Victorynupex topshotta#ouzo
Garen · Top
7 / 1 / 5
57.1% KP
22,743
24.2% share
13,601g
253 CS · 9.3/m
Akûma Undomîell#QeQ
Master Yi · Jungle
5 / 5 / 4
42.9% KP
13,854
14.8% share
12,388g
209 CS · 7.7/m
Çişşşşşşşşşşiçen#3131
Kassadin · Mid
8 / 4 / 5
61.9% KP
33,774
36% share
13,507g
242 CS · 8.9/m
300 bpm#clx17
Caitlyn · ADC
1 / 7 / 7
38.1% KP
16,711
17.8% share
11,422g
211 CS · 7.8/m
TNT Charmander#0001
Janna · Support
0 / 4 / 15
71.4% KP
6,807
7.3% share
7,792g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
