Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 285 days ago
6 / 10 / 2
K / D / A
34.8%
Kill participation
604.6
Damage / min
10,821g
429.1 gold / min
15
8 placed · 0 cleared
196
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRxiaer#012
Camille · Top
3 / 7 / 4
30.4% KP
15,586
19.1% share
8,166g
156 CS · 6.2/m
no easy way out#028
Jayce · Jungle
9 / 8 / 5
60.9% KP
21,401
26.2% share
12,734g
141 CS · 5.6/m
Akûma Undomîell#QeQ
Katarina · Mid
6 / 10 / 2
34.8% KP
15,246
18.7% share
10,821g
196 CS · 7.8/m
haisy#123
Tristana · ADC
4 / 7 / 6
43.5% KP
20,985
25.7% share
11,015g
196 CS · 7.8/m
nerag sirab#cn1
Braum · Support
1 / 7 / 9
43.5% KP
8,335
10.2% share
6,720g
29 CS · 1.2/m
Red side
VictoryDÖLBESSA#fbgn
Ambessa · Top
1 / 5 / 5
15.4% KP
17,556
17.6% share
9,784g
184 CS · 7.3/m
twtv randomlol7#xxx
Hecarim · Jungle
11 / 6 / 18
74.4% KP
28,047
28.1% share
15,611g
244 CS · 9.7/m
AmeIia#TR1
Swain · Mid
12 / 4 / 11
59% KP
29,273
29.3% share
13,860g
201 CS · 8/m
Regillon#PEPE
Kai'Sa · ADC
11 / 4 / 5
41% KP
16,317
16.3% share
14,174g
197 CS · 7.8/m
The Inevitable#PEPE
Blitzcrank · Support
4 / 4 / 15
48.7% KP
8,618
8.6% share
8,598g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
