Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 262 days ago
13 / 4 / 11
K / D / A
61.5%
Kill participation
1,394.4
Damage / min
15,954g
528.3 gold / min
28
8 placed · 4 cleared
251
8.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKADİR AZAD#TR1
Illaoi · Top
4 / 9 / 9
41.9% KP
26,757
24.6% share
13,133g
264 CS · 8.7/m
Atode#lord
Graves · Jungle
8 / 7 / 7
48.4% KP
19,434
17.9% share
15,455g
235 CS · 7.8/m
paket servis#kurye
Sylas · Mid
9 / 7 / 8
54.8% KP
26,766
24.6% share
12,892g
174 CS · 5.8/m
MEMEYALAYAN#BOB
Aphelios · ADC
10 / 8 / 8
58.1% KP
27,792
25.6% share
16,598g
220 CS · 7.3/m
TARUMAR EDİCİ#1905
Braum · Support
0 / 8 / 21
67.7% KP
7,953
7.3% share
9,341g
27 CS · 0.9/m
Red side
VictoryCyrus Dalton#TR1
Smolder · Top
2 / 6 / 3
12.8% KP
17,966
13.1% share
12,862g
257 CS · 8.5/m
Akûma Undomîell#QeQ
Master Yi · Jungle
13 / 4 / 11
61.5% KP
42,111
30.7% share
15,954g
251 CS · 8.3/m
luFFy#AQUA
Galio · Mid
4 / 8 / 20
61.5% KP
27,145
19.8% share
11,849g
184 CS · 6.1/m
Bersan fun acc#1337
Samira · ADC
20 / 7 / 5
64.1% KP
43,425
31.6% share
20,610g
223 CS · 7.4/m
Rakan God#Rakan
Rakan · Support
0 / 6 / 25
64.1% KP
6,575
4.8% share
9,330g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
