Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 262 days ago
9 / 6 / 18
K / D / A
62.8%
Kill participation
1,299.1
Damage / min
13,930g
572.5 gold / min
18
7 placed · 3 cleared
208
8.5 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKIM Leptiru#TR1
Varus · Top
7 / 2 / 11
41.9% KP
26,344
22.6% share
12,838g
206 CS · 8.5/m
Akûma Undomîell#QeQ
Sylas · Jungle
9 / 6 / 18
62.8% KP
31,612
27.1% share
13,930g
208 CS · 8.5/m
aixelc#clx10
Akshan · Mid
20 / 2 / 13
76.7% KP
33,227
28.5% share
15,450g
182 CS · 7.5/m
KısmetseOlurUmut#umoş
Jhin · ADC
6 / 2 / 22
65.1% KP
19,797
17% share
13,676g
180 CS · 7.4/m
let me fade#chall
Karma · Support
1 / 4 / 30
72.1% KP
5,801
5% share
8,172g
23 CS · 0.9/m
Red side
DefeatAlex Mercer#1v9
Nasus · Top
1 / 8 / 5
37.5% KP
10,844
16.9% share
7,831g
159 CS · 6.5/m
nerdaliisback#9108
Sejuani · Jungle
2 / 10 / 7
56.3% KP
12,324
19.2% share
8,201g
130 CS · 5.3/m
conque#CQC
Akali · Mid
8 / 9 / 2
62.5% KP
16,797
26.1% share
10,034g
161 CS · 6.6/m
disease#777
Lucian · ADC
4 / 8 / 3
43.8% KP
21,485
33.4% share
12,226g
208 CS · 8.5/m
like i aint#3535
Milio · Support
1 / 8 / 8
56.3% KP
2,858
4.4% share
7,103g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
