Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 261 days ago
23 / 6 / 8
K / D / A
83.8%
Kill participation
2,018.7
Damage / min
19,216g
624.2 gold / min
25
12 placed · 1 cleared
209
6.8 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAanyway#arcti
Aatrox · Top
6 / 8 / 1
20.6% KP
21,164
20.6% share
11,150g
190 CS · 6.2/m
mertekfur#TR1
Jarvan IV · Jungle
7 / 7 / 12
55.9% KP
15,023
14.6% share
13,283g
223 CS · 7.2/m
ezgi addict#1653
Katarina · Mid
16 / 7 / 3
55.9% KP
34,293
33.4% share
17,246g
202 CS · 6.6/m
Kleddio#KLED
Kled · ADC
5 / 10 / 10
44.1% KP
22,028
21.4% share
13,163g
221 CS · 7.2/m
Kemosahbe#TR1
Thresh · Support
0 / 6 / 22
64.7% KP
10,240
10% share
8,936g
33 CS · 1.1/m
Red side
VictoryIMENESI#ENES
Anivia · Top
1 / 5 / 9
27% KP
19,861
13.7% share
10,510g
202 CS · 6.6/m
Akûma Undomîell#QeQ
Master Yi · Jungle
23 / 6 / 8
83.8% KP
62,141
42.7% share
19,216g
209 CS · 6.8/m
Sonkomanci#0180
Akshan · Mid
9 / 7 / 6
40.5% KP
29,448
20.2% share
14,515g
232 CS · 7.5/m
ShadowAnDark#TR1
Aphelios · ADC
2 / 11 / 8
27% KP
23,088
15.9% share
12,357g
194 CS · 6.3/m
elonuzda zilean#yuri
Zilean · Support
2 / 5 / 25
73% KP
10,937
7.5% share
10,444g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
