Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 261 days ago
17 / 4 / 5
K / D / A
61.1%
Kill participation
1,276.6
Damage / min
17,738g
618.4 gold / min
22
7 placed · 4 cleared
266
9.3 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHoly Banana#00000
Malphite · Top
0 / 5 / 6
16.7% KP
12,415
11% share
9,408g
200 CS · 7/m
Akûma Undomîell#QeQ
Master Yi · Jungle
17 / 4 / 5
61.1% KP
36,618
32.5% share
17,738g
266 CS · 9.3/m
İçinde Gezdiren#YUMOŞ
Mel · Mid
11 / 8 / 2
36.1% KP
31,775
28.2% share
14,072g
233 CS · 8.1/m
Scrambled#0606
Lucian · ADC
6 / 8 / 9
41.7% KP
23,609
21% share
15,199g
215 CS · 7.5/m
έλα πίσω σε μένα#Έρως
Nami · Support
2 / 5 / 17
52.8% KP
8,217
7.3% share
9,649g
33 CS · 1.2/m
Red side
Defeat28 yo kingdom#TR11
Rumble · Top
3 / 7 / 10
43.3% KP
24,739
28.6% share
11,621g
220 CS · 7.7/m
gondieyoung#2606
Zed · Jungle
14 / 7 / 5
63.3% KP
21,809
25.3% share
14,930g
187 CS · 6.5/m
hamburgersewerim#444
Sylas · Mid
6 / 10 / 6
40% KP
17,429
20.2% share
10,436g
175 CS · 6.1/m
disease#777
Caitlyn · ADC
7 / 6 / 6
43.3% KP
14,499
16.8% share
13,923g
206 CS · 7.2/m
like i aint#3535
Karma · Support
0 / 6 / 20
66.7% KP
7,878
9.1% share
8,244g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
