Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 261 days ago
16 / 6 / 5
K / D / A
46.7%
Kill participation
1,355.8
Damage / min
16,113g
681.8 gold / min
20
8 placed · 2 cleared
226
9.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrakiptanımaz4949#eda
Mordekaiser · Top
2 / 7 / 1
12% KP
11,099
15% share
7,469g
157 CS · 6.6/m
Street Machine#TR1
Ekko · Jungle
9 / 11 / 6
60% KP
13,790
18.6% share
11,296g
133 CS · 5.6/m
Algorithm 2#TR13
Orianna · Mid
1 / 9 / 7
32% KP
13,558
18.3% share
8,481g
174 CS · 7.4/m
BAŞMAYMUN AHMET#TR31
Ezreal · ADC
13 / 6 / 5
72% KP
30,573
41.3% share
14,635g
197 CS · 8.3/m
KIKA#Now
Soraka · Support
0 / 12 / 19
76% KP
4,988
6.7% share
7,245g
34 CS · 1.4/m
Red side
Victorymilfiyetci#s2g
Garen · Top
6 / 1 / 5
24.4% KP
15,993
15.8% share
13,089g
246 CS · 10.4/m
Akûma Undomîell#QeQ
Master Yi · Jungle
16 / 6 / 5
46.7% KP
32,043
31.6% share
16,113g
226 CS · 9.6/m
CT Siparus TNT#TR1
LeBlanc · Mid
10 / 4 / 9
42.2% KP
20,936
20.6% share
10,390g
115 CS · 4.9/m
DarkDays159#owo
Olaf · ADC
11 / 8 / 6
37.8% KP
24,399
24.1% share
13,398g
179 CS · 7.6/m
Holy Banana#00000
Lulu · Support
2 / 6 / 19
46.7% KP
8,062
7.9% share
8,308g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
