Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 251 days ago
14 / 10 / 11
K / D / A
65.8%
Kill participation
1,207.3
Damage / min
16,965g
537.7 gold / min
24
3 placed · 2 cleared
204
6.5 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEtcheverry#TR2
Gnar · Top
5 / 4 / 4
23.7% KP
17,710
15% share
12,849g
222 CS · 7/m
Akûma Undomîell#QeQ
Sylas · Jungle
14 / 10 / 11
65.8% KP
38,090
32.2% share
16,965g
204 CS · 6.5/m
Ryke#çocu
Cho'Gath · Mid
7 / 11 / 12
50% KP
27,033
22.8% share
12,555g
207 CS · 6.6/m
xurdadx#TR1
Lucian · ADC
4 / 10 / 10
36.8% KP
25,175
21.3% share
14,902g
240 CS · 7.6/m
UZAYLIKAHRAMAN#TR1
Nami · Support
8 / 8 / 11
50% KP
10,303
8.7% share
10,797g
27 CS · 0.9/m
Red side
Victoryzargana hunter#0000
Varus · Top
8 / 8 / 4
27.9% KP
30,630
20.5% share
14,242g
210 CS · 6.7/m
mal#domi
Rek'Sai · Jungle
12 / 9 / 11
53.5% KP
29,812
20% share
14,725g
188 CS · 6/m
ICANTICANTICANT#XDDDD
Kassadin · Mid
2 / 9 / 16
41.9% KP
26,982
18.1% share
11,229g
203 CS · 6.4/m
still passionate#999
Ashe · ADC
19 / 5 / 15
79.1% KP
52,065
34.9% share
20,602g
292 CS · 9.3/m
Elneis#Tr35
Braum · Support
2 / 7 / 31
76.7% KP
9,899
6.6% share
11,744g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
