Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Victory
Ranked Solo/Duo · 234 days ago
9 / 2 / 17
K / D / A
44.8%
Kill participation
895.4
Damage / min
11,305g
456.2 gold / min
19
7 placed · 2 cleared
159
6.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSamurai Wind#0000
Yone · Top
1 / 12 / 1
8.3% KP
19,408
20.6% share
6,825g
134 CS · 5.4/m
LİSELİM#CKO
Brand · Jungle
2 / 12 / 9
45.8% KP
19,538
20.8% share
9,322g
133 CS · 5.4/m
alast0r#999
Zed · Mid
8 / 9 / 3
45.8% KP
19,193
20.4% share
10,858g
167 CS · 6.7/m
Korigato#Gato
Tristana · ADC
11 / 12 / 6
70.8% KP
25,229
26.8% share
14,646g
156 CS · 6.3/m
LОΓПΛ SНОΓE#on1
Seraphine · Support
2 / 13 / 16
75% KP
10,695
11.4% share
8,593g
51 CS · 2.1/m
Red side
VictoryAkûma Undomîell#QeQ
Ornn · Top
9 / 2 / 17
44.8% KP
22,191
19.9% share
11,305g
159 CS · 6.4/m
turkish boys34#5941
Rengar · Jungle
11 / 5 / 12
39.7% KP
19,191
17.2% share
13,496g
211 CS · 8.5/m
hellsing worker#pei
Diana · Mid
13 / 5 / 7
34.5% KP
26,755
24% share
13,418g
174 CS · 7/m
izura#emir
Kai'Sa · ADC
22 / 8 / 8
51.7% KP
31,329
28.2% share
16,533g
195 CS · 7.9/m
DemirBükücü#Tr41
Nautilus · Support
3 / 4 / 29
55.2% KP
11,789
10.6% share
9,566g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
