Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 220 days ago
12 / 11 / 5
K / D / A
56.7%
Kill participation
854.4
Damage / min
14,144g
476.8 gold / min
28
12 placed · 1 cleared
165
5.6 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStymphalos#9826
Camille · Top
14 / 4 / 4
36.7% KP
31,233
25.1% share
15,684g
207 CS · 7/m
Ruvaenn#1719
Jarvan IV · Jungle
3 / 8 / 25
57.1% KP
16,103
13% share
12,367g
192 CS · 6.5/m
JusteX#TR1
Mel · Mid
17 / 6 / 6
46.9% KP
23,935
19.3% share
13,913g
195 CS · 6.6/m
bad ad player#001
Varus · ADC
13 / 3 / 15
57.1% KP
29,684
23.9% share
15,890g
206 CS · 6.9/m
daydreamersdream#領域展開
Vel'Koz · Support
2 / 9 / 28
61.2% KP
23,306
18.8% share
10,210g
21 CS · 0.7/m
Red side
DefeatManasegl#Eivør
Akali · Top
1 / 9 / 5
20% KP
16,461
15.5% share
8,430g
165 CS · 5.6/m
Akûma Undomîell#QeQ
Master Yi · Jungle
12 / 11 / 5
56.7% KP
25,347
23.9% share
14,144g
165 CS · 5.6/m
milfiyetci#s2g
Garen · Mid
10 / 7 / 7
56.7% KP
27,858
26.3% share
14,041g
217 CS · 7.3/m
AWNON#TR1
Jhin · ADC
1 / 10 / 8
30% KP
11,132
10.5% share
11,632g
227 CS · 7.7/m
Bambi#TR2
Sylas · Support
6 / 12 / 8
46.7% KP
25,222
23.8% share
10,226g
71 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
