Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 220 days ago
5 / 11 / 6
K / D / A
47.8%
Kill participation
635.7
Damage / min
9,704g
399.9 gold / min
16
8 placed · 0 cleared
128
5.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStymphalos#9826
Rumble · Top
15 / 4 / 4
36.5% KP
24,976
21.1% share
12,887g
187 CS · 7.7/m
İnsan Çalışması#TR1
Gragas · Jungle
6 / 6 / 20
50% KP
20,650
17.5% share
10,464g
121 CS · 5/m
Fhype#TR1
Yasuo · Mid
15 / 6 / 9
46.2% KP
34,576
29.2% share
13,216g
188 CS · 7.7/m
Jhon Durán#1337
Caitlyn · ADC
12 / 2 / 12
46.2% KP
29,572
25% share
16,232g
220 CS · 9.1/m
OGC Gloryiuz#3131
Alistar · Support
4 / 5 / 24
53.8% KP
8,461
7.2% share
8,590g
17 CS · 0.7/m
Red side
Defeatmilfiyetci#s2g
Garen · Top
4 / 9 / 5
39.1% KP
18,049
21.2% share
10,188g
158 CS · 6.5/m
Akûma Undomîell#QeQ
Sylas · Jungle
5 / 11 / 6
47.8% KP
15,426
18.1% share
9,704g
128 CS · 5.3/m
EuphoriaTR00#0710
Viktor · Mid
5 / 11 / 7
52.2% KP
26,348
31% share
9,909g
160 CS · 6.6/m
gyatsoo#TR1
Ezreal · ADC
7 / 6 / 3
43.5% KP
18,786
22.1% share
12,659g
200 CS · 8.2/m
daydreamersdream#領域展開
Rell · Support
2 / 15 / 11
56.5% KP
6,397
7.5% share
7,053g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
