Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 215 days ago
19 / 12 / 10
K / D / A
49.2%
Kill participation
1,440.7
Damage / min
19,019g
616.5 gold / min
12
5 placed · 3 cleared
199
6.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSsinty#5452
Yone · Top
5 / 11 / 3
21.6% KP
25,903
20.9% share
11,547g
235 CS · 7.6/m
Han#00001
Sylas · Jungle
12 / 14 / 9
56.8% KP
31,524
25.4% share
14,194g
164 CS · 5.3/m
WladekSzPilman#3060
Zed · Mid
9 / 11 / 7
43.2% KP
31,609
25.5% share
15,615g
203 CS · 6.6/m
Junberg#IRE
Yunara · ADC
7 / 15 / 5
32.4% KP
25,786
20.8% share
15,134g
228 CS · 7.4/m
chicken enjoyer#4243
Rakan · Support
4 / 8 / 16
54.1% KP
9,165
7.4% share
9,655g
23 CS · 0.7/m
Red side
VictoryLignaeus#1881
Aatrox · Top
8 / 7 / 11
32.2% KP
32,974
20.5% share
15,101g
205 CS · 6.6/m
electus#kaisa
Rengar · Jungle
10 / 3 / 13
39% KP
32,391
20.1% share
17,131g
247 CS · 8/m
GOBLİNFIÇISI15#TR1
Katarina · Mid
13 / 7 / 10
39% KP
35,137
21.8% share
15,114g
195 CS · 6.3/m
Akûma Undomîell#QeQ
Master Yi · ADC
19 / 12 / 10
49.2% KP
44,446
27.6% share
19,019g
199 CS · 6.5/m
RÖNTGENCİ#TR2
Pyke · Support
9 / 8 / 16
42.4% KP
15,955
9.9% share
12,001g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
