Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 211 days ago
8 / 9 / 7
K / D / A
71.4%
Kill participation
1,097.3
Damage / min
13,035g
496.6 gold / min
7
7 placed · 0 cleared
158
6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKAYMAĞIMM#TR1
Volibear · Top
4 / 4 / 4
18.2% KP
16,296
13.8% share
13,088g
227 CS · 8.6/m
ax0tw9xy1zq6xa#xxx
Talon · Jungle
16 / 5 / 4
45.5% KP
35,137
29.7% share
16,635g
222 CS · 8.5/m
Zireael#Elder
Fizz · Mid
17 / 1 / 3
45.5% KP
31,130
26.3% share
14,796g
203 CS · 7.7/m
enemysoldier00#TR1
Miss Fortune · ADC
5 / 9 / 7
27.3% KP
24,600
20.8% share
12,393g
206 CS · 7.8/m
とˇωˇづ#斗斗斗
Renata Glasc · Support
2 / 3 / 16
40.9% KP
11,187
9.5% share
9,610g
29 CS · 1.1/m
Red side
Defeatmilfiyetci#s2g
Garen · Top
4 / 7 / 3
33.3% KP
17,676
21.7% share
11,061g
198 CS · 7.5/m
smolpaweum#smlpw
Diana · Jungle
7 / 8 / 3
47.6% KP
19,539
23.9% share
11,573g
200 CS · 7.6/m
dejavuVL#0011
Ahri · Mid
2 / 12 / 0
9.5% KP
12,201
14.9% share
8,540g
164 CS · 6.2/m
Akûma Undomîell#QeQ
Katarina · ADC
8 / 9 / 7
71.4% KP
28,804
35.3% share
13,035g
158 CS · 6/m
Scylaxv2#12345
Soraka · Support
0 / 8 / 12
57.1% KP
3,412
4.2% share
6,978g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
