Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 211 days ago
8 / 15 / 8
K / D / A
43.2%
Kill participation
1,063.6
Damage / min
18,022g
486 gold / min
14
9 placed · 0 cleared
246
6.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKing Marcus#2000
Urgot · Top
4 / 8 / 15
33.9% KP
30,355
18.1% share
15,425g
275 CS · 7.4/m
Kratus#070
Kayn · Jungle
13 / 7 / 16
51.8% KP
38,142
22.7% share
19,589g
269 CS · 7.3/m
kick hasanelajah#ttv
Vladimir · Mid
12 / 5 / 16
50% KP
40,572
24.1% share
16,522g
234 CS · 6.3/m
zhu#607
Twitch · ADC
21 / 13 / 9
53.6% KP
48,458
28.8% share
20,897g
244 CS · 6.6/m
Eren#rayme
Lulu · Support
6 / 4 / 34
71.4% KP
10,582
6.3% share
12,449g
22 CS · 0.6/m
Red side
Defeatmilfiyetci#s2g
Garen · Top
15 / 5 / 3
48.6% KP
45,220
27.5% share
21,476g
321 CS · 8.7/m
993#0020
Naafiri · Jungle
5 / 12 / 8
35.1% KP
18,680
11.4% share
16,479g
246 CS · 6.6/m
EuphoriaTR00#0710
Viktor · Mid
8 / 10 / 10
48.6% KP
49,759
30.3% share
15,105g
232 CS · 6.3/m
Akûma Undomîell#QeQ
Katarina · ADC
8 / 15 / 8
43.2% KP
39,443
24% share
18,022g
246 CS · 6.6/m
Boraemon#TR1
Rakan · Support
1 / 14 / 22
62.2% KP
11,177
6.8% share
10,880g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
