Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Defeat
Ranked Solo/Duo · 193 days ago
6 / 12 / 1
K / D / A
21.2%
Kill participation
480.1
Damage / min
10,924g
427 gold / min
13
6 placed · 0 cleared
186
7.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAkûma Undomîell#QeQ
Garen · Top
6 / 12 / 1
21.2% KP
12,283
14.5% share
10,924g
186 CS · 7.3/m
Lunce#2505
Ambessa · Jungle
1 / 10 / 8
27.3% KP
6,510
7.7% share
7,918g
127 CS · 5/m
over the rainbow#ciyan
Qiyana · Mid
4 / 7 / 7
33.3% KP
13,988
16.5% share
8,242g
145 CS · 5.7/m
marco asensio#99999
Aphelios · ADC
19 / 9 / 4
69.7% KP
36,661
43.2% share
15,719g
167 CS · 6.5/m
xrawz732381#xxx
Maokai · Support
3 / 10 / 16
57.6% KP
15,351
18.1% share
8,689g
23 CS · 0.9/m
Red side
Victorybilly#35s
Jax · Top
10 / 6 / 9
39.6% KP
20,844
17.3% share
11,155g
168 CS · 6.6/m
HichigoIsYourGod#dose
Talon · Jungle
12 / 3 / 13
52.1% KP
21,600
17.9% share
15,123g
239 CS · 9.3/m
The Lêgion#3169
Lissandra · Mid
3 / 5 / 10
27.1% KP
14,370
11.9% share
10,407g
183 CS · 7.2/m
SARP YILMAZ#POLİS
Jinx · ADC
19 / 5 / 14
68.8% KP
55,260
45.8% share
17,508g
170 CS · 6.6/m
OGC Gloryiuz#3131
Rell · Support
4 / 14 / 29
68.8% KP
8,604
7.1% share
10,099g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
