Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 181 days ago
10 / 5 / 7
K / D / A
41.5%
Kill participation
850.2
Damage / min
16,628g
521 gold / min
22
9 placed · 1 cleared
311
9.7 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTop Father#2003
Camille · Top
6 / 9 / 9
53.6% KP
33,080
21.1% share
14,091g
195 CS · 6.1/m
Necrotyle#necro
Mordekaiser · Jungle
9 / 8 / 9
64.3% KP
34,400
22% share
15,205g
241 CS · 7.6/m
Bounifiort#TR1
Anivia · Mid
6 / 7 / 12
64.3% KP
38,733
24.7% share
12,737g
253 CS · 7.9/m
Desperado#GOAT
Ezreal · ADC
5 / 10 / 14
67.9% KP
39,032
24.9% share
13,856g
232 CS · 7.3/m
Donwigourn#TR1
Nami · Support
2 / 7 / 20
78.6% KP
11,461
7.3% share
9,429g
34 CS · 1.1/m
Red side
VictoryManasegl#Eivør
Tryndamere · Top
7 / 6 / 11
43.9% KP
47,749
29.3% share
16,132g
268 CS · 8.4/m
HalilArda35#002
Zac · Jungle
3 / 6 / 20
56.1% KP
25,763
15.8% share
12,727g
187 CS · 5.9/m
Akûma Undomîell#QeQ
Garen · Mid
10 / 5 / 7
41.5% KP
27,137
16.6% share
16,628g
311 CS · 9.7/m
LİSELİM#CKO
Jhin · ADC
20 / 6 / 6
63.4% KP
52,104
31.9% share
20,037g
231 CS · 7.2/m
u88#TR1
Blitzcrank · Support
1 / 5 / 18
46.3% KP
10,480
6.4% share
9,759g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
