Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Defeat
Ranked Solo/Duo · 181 days ago
18 / 11 / 10
K / D / A
50.9%
Kill participation
1,201.9
Damage / min
22,655g
509.1 gold / min
26
13 placed · 3 cleared
320
7.2 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArista#2007
Yone · Top
10 / 8 / 13
41.8% KP
49,013
23.5% share
19,123g
334 CS · 7.5/m
HalilArda35#002
Zac · Jungle
5 / 5 / 22
49.1% KP
23,753
11.4% share
17,009g
223 CS · 5/m
Akûma Undomîell#QeQ
Garen · Mid
18 / 11 / 10
50.9% KP
53,486
25.6% share
22,655g
320 CS · 7.2/m
TrissMerigoId#Triss
Ezreal · ADC
11 / 7 / 12
41.8% KP
60,300
28.9% share
19,888g
307 CS · 6.9/m
Regis#note
Pyke · Support
11 / 13 / 14
45.5% KP
22,398
10.7% share
16,275g
47 CS · 1.1/m
Red side
VictoryFentanyahu#77777
Vayne · Top
5 / 12 / 12
39.5% KP
60,505
24.9% share
18,082g
312 CS · 7/m
meto#0212
Talon · Jungle
10 / 11 / 11
48.8% KP
57,401
23.6% share
21,219g
285 CS · 6.4/m
Kicktv NightyNN#2007
Sylas · Mid
11 / 13 / 9
46.5% KP
37,669
15.5% share
16,627g
262 CS · 5.9/m
Glory#3402
Kog'Maw · ADC
17 / 8 / 11
65.1% KP
77,907
32% share
27,624g
380 CS · 8.5/m
sharp#TR2
Milio · Support
0 / 11 / 31
72.1% KP
9,934
4.1% share
13,544g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
