Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 171 days ago
11 / 7 / 4
K / D / A
44.1%
Kill participation
914.2
Damage / min
14,856g
539.6 gold / min
25
10 placed · 1 cleared
213
7.7 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI will trade#TR01
Ambessa · Top
7 / 3 / 2
26.5% KP
28,575
27.1% share
13,299g
273 CS · 9.9/m
Akûma Undomîell#QeQ
Master Yi · Jungle
11 / 7 / 4
44.1% KP
25,172
23.8% share
14,856g
213 CS · 7.7/m
Jon Snow#22659
Ahri · Mid
12 / 7 / 5
50% KP
27,875
26.4% share
13,797g
228 CS · 8.3/m
Chris Moltisanti#FFW1
Corki · ADC
2 / 7 / 8
29.4% KP
18,377
17.4% share
12,804g
223 CS · 8.1/m
Dilerim Ki#7777
Nami · Support
2 / 5 / 14
47.1% KP
5,628
5.3% share
8,614g
30 CS · 1.1/m
Red side
DefeatpR1me#1v9
Darius · Top
2 / 7 / 3
17.2% KP
14,887
16.6% share
9,445g
200 CS · 7.3/m
dead#cba
Rengar · Jungle
9 / 8 / 6
51.7% KP
13,581
15.1% share
13,020g
193 CS · 7/m
HoriNoBakamura#00000
Fizz · Mid
6 / 6 / 3
31% KP
24,565
27.3% share
13,103g
210 CS · 7.6/m
ZOKTAY#AA1
Jhin · ADC
6 / 6 / 7
44.8% KP
15,710
17.5% share
11,991g
214 CS · 7.8/m
Aethera#1537
Xerath · Support
6 / 7 / 12
62.1% KP
21,196
23.6% share
9,888g
57 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
