Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 164 days ago
14 / 14 / 3
K / D / A
68%
Kill participation
1,137.5
Damage / min
18,629g
630.4 gold / min
22
8 placed · 1 cleared
183
6.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXtraPing#TR1
Vladimir · Top
2 / 11 / 1
12% KP
18,780
19.4% share
8,737g
157 CS · 5.3/m
Akûma Undomîell#QeQ
Master Yi · Jungle
14 / 14 / 3
68% KP
33,614
34.7% share
18,629g
183 CS · 6.2/m
Bobo was here#TR1
Xerath · Mid
5 / 11 / 6
44% KP
24,454
25.2% share
11,454g
212 CS · 7.2/m
Tenergy05#TR1
Kai'Sa · ADC
3 / 14 / 4
28% KP
13,269
13.7% share
11,782g
201 CS · 6.8/m
Kalın Gelirim#GOD
Zilean · Support
1 / 12 / 7
32% KP
6,832
7% share
8,212g
58 CS · 2/m
Red side
VictoryAurEsOLs#TR1
Zed · Top
13 / 4 / 8
33.9% KP
50,407
32% share
15,731g
262 CS · 8.9/m
skorp skorp#TR1
Lee Sin · Jungle
9 / 5 / 18
43.5% KP
26,235
16.6% share
13,941g
195 CS · 6.6/m
Mavi#TR4
Syndra · Mid
5 / 8 / 10
24.2% KP
15,579
9.9% share
11,727g
167 CS · 5.7/m
Melba Parrish#3m44
Mel · ADC
21 / 4 / 16
59.7% KP
35,998
22.8% share
18,252g
242 CS · 8.2/m
Pykeopath#payk
Pyke · Support
14 / 4 / 29
69.4% KP
29,481
18.7% share
13,797g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
