Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 157 days ago
8 / 15 / 7
K / D / A
60%
Kill participation
1,095.4
Damage / min
13,769g
507.8 gold / min
15
9 placed · 1 cleared
130
4.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHardox#QA06
Renekton · Top
5 / 12 / 2
28% KP
20,231
21.1% share
10,726g
173 CS · 6.4/m
Subzerø#øne
Kindred · Jungle
7 / 13 / 1
32% KP
19,980
20.9% share
12,113g
159 CS · 5.9/m
clemarry#TR1
Hwei · Mid
0 / 12 / 4
16% KP
11,795
12.3% share
7,800g
169 CS · 6.2/m
Akûma Undomîell#QeQ
Katarina · ADC
8 / 15 / 7
60% KP
29,704
31% share
13,769g
130 CS · 4.8/m
Luffy#WWWWW
Seraphine · Support
5 / 11 / 11
64% KP
14,007
14.6% share
9,540g
41 CS · 1.5/m
Red side
Victoryla di die#888
Shen · Top
10 / 6 / 12
35.5% KP
23,541
15.6% share
12,899g
198 CS · 7.3/m
Gokhanabolik#SYLS
Kayn · Jungle
20 / 2 / 6
41.9% KP
35,262
23.3% share
18,717g
288 CS · 10.6/m
Lunce#2505
Viktor · Mid
13 / 4 / 14
43.5% KP
53,084
35.1% share
13,417g
188 CS · 6.9/m
elveda deme bana#asla
Jhin · ADC
15 / 7 / 10
40.3% KP
30,481
20.1% share
14,326g
158 CS · 5.8/m
Dobur Vecher#1310
Rakan · Support
4 / 6 / 23
43.5% KP
8,920
5.9% share
9,190g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
